Hello. I'm Ilya Zushinskiy.
After graduating from university I decided to learn more about game design and development first hand. "Path of an Anathema" represents the result of countless iterations exploring different takes on tactical turn-based coffee-break roguelikes such as ones created by Kornel Kisielewicz. It may seem like "Path of an Anathema" is not as content rich as many roguelikes out there but I wanted to push the ideal of "less is more" with this project and as such I hope it is a lean, minimalist offering that you will like.
If you would be interested in hiring someone like me, please have a look at my CV linked below and don't hesitate to get in touch.
You might also be interested in "Lesser Remnants". A fork of open-source game "Remnants of the Precursors", which is in turn a "Master of Orion" clone, which I use to explore similar design ideas in the 4X genre. Development still ongoing!
For further enquires, bug reports, game ideas or just to say "hi" email me at: